Steve
BuiltWithNOF
Description

AGREED! The Tournament of Inspirational Wisdom
 Advance Enlightenment Through Play
 

FEEL GOOD, HAVE FUN, TALK ABOUT THE REAL STUFF

     A positive, uplifting play concept of cooperation and consensus rather than competition. Players use a tournament format to choose their preferred quotations from several historical sages, and the winning quote makes it to the championship. Everyone wins! The tournament includes hundreds of inspirational quotes and encourages discussion of "real stuff"—peace, love, honesty, trust, truth, dreams, hopes, forgiving and genuine friendship.  An example of the play concept is found in the question: “If you pitted the wisdom of Gandhi against the wisdom of Mother Teresa, who would win?”

     In AGREED you can pit  of Shakespeare, Buddha, Eleanor Roosevelt, William James, Helen Keller, Ralph Waldo Emerson, Plato and other sages against one another. Play, explore and agree upon important literary, spiritual and philosophical concepts among family, friends, colleagues, romantic interests and acquaintances. Step into a good for you and good for me “consciousness.”

     AGREED! retails at $24.95, which includes a tournament board, direction for a variety of manners to play and a set of 400 quote cards from 16 authors, sages, poets and prophets.  Expansion packs available.

     Special thanks to The Greenstone Group whose purpose is to invest in the development high-performing/high-potentI ial entrepreneurs in Northeastern Minnesota.  Additional assistance from the Northeastern Entrepreneur Fund aided in the development of yet another successful business along Minnesota’s north shore.

 

agreed game04

More of what people are saying:  Interesting concept, easy set up, smart green board and minimal packaging (it does not come in a big clumsy box, it comes in a neat container) promotes agreement, has a feel good quality to it, a way to get away from alienating first person shooter videos, actually it was cool: kind of like watching democracy and philosophies at work, non-competitive entertainment, based on a concept of no discernible winning player; rather everyone is a winner, leaves you knowing more than when you began playing. 

Creates a safe context for sharing thoughts, beliefs, values and opinions, Fosters sharing, cooperation, working together and building a sense of community, Generates and achieves heartfelt dialogue, Helps people get to know each other on a personal positive level, Prompts deep conversations and the use of concepts and choices that are sadly missing from our black and white world, Provides a means to re-learn the skills necessary to find common ground, build agreement and connectedness, Provides a safe venue for a group of like minded or different minded people to achieve deeper discussions. Guides players to share two thousand years worth of wisdom, wonder, mysticism, and precepts from many different traditions, Provokes a stretching of the mind, encourages reflection and lighthearted banter, Stimulates non-competitive and non-argumentative exchanges, Teaches skills in listening, sharing, consensus, team-building, critical thinking and democracy, Compels exploring of important poetic, literary, spiritual, philosophical and religious concepts among family, friends, colleagues, romantic interests, and acquaintances.  

 

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